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That's in part because of the oversized reputation of its creator, Will Wright, one of the world's most famous and successful game designers. Although it's not due out before midyear, Spore is already the most eagerly awaited computer game of 2008 - the recipient of more than half-a-dozen critics' awards even before its release. As if in thanks, my little two-headed Cyclops launches into a sort of victory dance. It took me less than three minutes to create the beast from a palate of clay-colored parts, and only a few swishes and clicks of a mouse to rearrange its arms and heads in a more conventional order. "You attached the arms to the head," says Theresa Duringer, one of the people helping finish Spore, the computer program that gave birth to this fully animated, if sad-looking, being. This poor creature has arms stuck around its ears, raised up and flapping comically in the wind, like a Hell's Angel riding a chopper with impossibly high handlebars. That was probably a howl of embarrassment. It lets out a howl and bounds off its marbleized perch into a prehistoric forest. (Fortune Magazine) - A gray-and-red-spotted lizardlike creature with two heads peers at me from the computer screen through eyes located, Cyclops-style, in the center of each forehead.
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